Jack @ ASP.NET

As a software engineer, I focus on .NET, especially asp.net, C#, WCF and so on, and I am also very interested in Search Engine Optimization.

Entries Tagged ‘Enterprise’

BizTalk Server 2010, Try Developer Edition For Free

Microsoft has just released BizTalk Server 2010, and it is now generally available! Along with this release comes an updated licensing structure  that will be a relief for consultants, and companies managing multiple BizTalk environments. While the cost of the Enterprise edition has increased, the cost of the Developer edition has been eliminated. The Developer edition includes the full capabilities of the Enterprise edition, with the limitation being only that you cannot use it in production.

One of the features, that will stand out the most as you open up Visual Studio 2010 to create your first new BizTalk Server 2010 project, is the new and improved BizTalk Mapper. New features include:

    * Ability to search a map for a given schema node, or functoid
    * Ability to cut, copy, and paste functoids and links between maps and pages
    * Cleaner display of map links based on how related they are to schema nodes within the view
    * Automatic highlighting of links and functoids related to the active selection
    * Automatic scrolling into view of links and functoids related to the active selection
    * Simplified configuration UI for functoids (e.g., the scripting functoid has a single tabbed window with which you can fully configure the connections and the script)
    * Indicative match functionality that suggests nodes to link

.NET Development for the iPhone

Until recently your only choice for developing applications for Apple’s iPhone was to jump into the Apple development ecosystem. This means being willing to write Objective-C code in the XCode IDE. For many developers, learning Objective-C was seen as a huge barrier-to-entry. This is especially true for many .NET developers whom have never had to worry about memory management, pointers, and other C language responsibilities that they are unfamiliar with.

All this has changed with the introduction the MonoTouch framework, a part of Novell’s Mono Project. The Mono Project is an open-source implementation of Microsoft .NET Platform. It allows you to run .NET applications on nearly any platform, including Apple, FreeBSD, Linux, Unix, and others. MonoTouch, which is a new part of the Mono Project, allows you to write applications using C# with .NET platform that run on the iPhone.

The intent of this article is to provide a solid introduction to the MonoTouch platform, where to find all the necessary pieces, the limitations of it, and how to build a basic application.

How does it Work?

When building MonoTouch applications, most of the non-UI .NET 3.5 stack is either already available, or is in the roadmap to be included. This allows you to write applications using many of the .NET Framework Technologies that you’re already familiar with, including Windows Communication Framework (WCF), Workflow Foundation (WF), etc. It also includes nearly all of the Base Class Library (BCL) including things like Garbage Collection, Threading, Math Functions, System.Net, Cryptography, etc. For a list of available standard .NET assemblies see http://monotouch.net/Documentation/Assemblies. This is accomplished through a MonoTouch-specific set of base .NET libraries, similarly to how Silverlight and Moonlight work.

This means that you can compile standard .NET 3.5 code libraries using the MonoTouch core assemblies and use them in your application. So if, for example, you have a specialized library that does advanced math functions for engineering problems that you use for other applications, you can simply include the code library in your MonoTouch solution, and reference it. When you build your solution, it will compile it using the MonoTouch libraries, and it will then be available in your application.

MonoTouch also includes wrappers to the native iPhone APIs such as Location (GPS), the accelerometer, address book, etc. It also gives you the ability to bind to native Objective-C libraries that are not wrapped, so you can interop directly with existing Objective-C code.

How do I Distribute My Apps?

MonoTouch applications are distributed the exact same way that traditional iPhone applications are distributed, either via the Apple App Store, or Enterprise deployment.

The App Store is an online repository that allows users to pay for applications (if they’re not free), and download them. It is available from within iTunes, or directly from the iPhone itself. In order to get a license to distribute via the App Store, you must register with Apple, and pay $99/year.

Enterprise deployment is for those wishing to develop internal applications for a company, and distribute them to employees, etc., without listing them with the App Store.

What is the Licensing Model?

Unlike Mono, MonoTouch is not open source and is a commercial product. That means if you want to do anything useful with it you have to purchase a license. MonoTouch comes in three flavors and prices:

  • Professional ($399) – A single personal developer license that allows you to develop applications and distribute them via the Apple App-Store.
  • Enterprise ($999) – A single corporate developer license that allows you to develop applications and distribute via the App-store, or enterprise deployment.
  • Enterprise, 5 Seat ($3,999) – The same as the Enterprise license, but includes 5 seats.

All three options include a year of free updates.

There is also an evaluation edition that allows you deploy to the simulator only. For the purposes of this introduction, that is all we’ll need.